Oh, special shoutout to all me old friends in the Old Timer's Guild! Running guilds is incredibly hard work, and at this time, I don't think I ever ran one again (inheriting our RIFT Guild when our leader left does not count).
ALL HAIL to those souls who run and manage guilds in our online games - it's YOU who make them great. Thank you from the bottom of me Dwarven heart!
Yes, I know there are no Ratonga in LotRO, but many of our Guildmates came over with us from EQII, including a Rattybonga Bard.
Lord of the Rings Online was the first game in which I saw the ability to "play" real instruments in game, using a limited but brilliant key setup and macros. Kwee, the ratty above, transcribed several melodies for us to suit the game; it was really cool.
It was of course far more challenging when multiple people tried to form bands or groups - ping times and natural lag made it almost impossible to coordinate. Still, A for effort, and solo acts were still amazing!
Eventually I became the tank (Guardian), while Wren was a Hobbity Minstrel and Alluvian followed his Hunter (ranger) path. We had an absolute blast in LotRO.
The environment really did change with Open Beta in LotRO - prior to that, the only people in game were the ones who loved the world and the tales of Tolkien. We were respectuful, we were reverent. I remain convinced that half the Open Beta folks were in fact Orcs and Goblins. =P
"Where's Gandalf? I wanna kill Gandalf" was a real line.
Oh the joys of cartography! We had all manner of issues getting our process to work for LotRO, but eventually devised a way to laboriously cut and paste location information into Notepad. Good ol' Notepad... I loved making maps for LotRO, it was so very rewarding, even if horrifically time consuming!