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Apr 17, 2007

10/25/2018

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Oh, special shoutout to all me old friends in the Old Timer's Guild! Running guilds is incredibly hard work, and at this time, I don't think I ever ran one again (inheriting our RIFT Guild when our leader left does not count).
ALL HAIL to those souls who run and manage guilds in our online games - it's YOU who make them great. Thank you from the bottom of me Dwarven heart!
​;-)#
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apr 12, 2007

10/25/2018

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Yes, I know there are no Ratonga in LotRO, but many of our Guildmates came over with us from EQII, including a Rattybonga Bard.
Lord of the Rings Online was the first game in which I saw the ability to "play" real instruments in game, using a limited but brilliant key setup and macros.  Kwee, the ratty above, transcribed several melodies for us to suit the game; it was really cool.
It was of course far more challenging when multiple people tried to form bands or groups - ping times and natural lag made it almost impossible to coordinate. Still, A for effort, and solo acts were still amazing!
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apr 10, 2007

10/25/2018

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Eventually I became the tank (Guardian), while Wren was a Hobbity Minstrel and Alluvian followed his Hunter (ranger) path. We had an absolute blast in LotRO.
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Apr 7, 2007

10/25/2018

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The environment really did change with Open Beta in LotRO - prior to that, the only people in game were the ones who loved the world and the tales of Tolkien. We were respectuful, we were reverent.  I remain convinced that half the Open Beta folks were in fact Orcs and Goblins.  =P
"Where's Gandalf? I wanna kill Gandalf" was a real line.
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Apr 5, 2007

10/25/2018

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Oh the joys of cartography! We had all manner of issues getting our process to work for LotRO, but eventually devised a way to laboriously cut and paste location information into Notepad. Good ol' Notepad... I loved making maps for LotRO, it was so very rewarding, even if horrifically time consuming!

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    Irreverant gaming Dwarf, currently an independent Community Consultant and LFG/LFR in the online game industry!

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